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Hi! I'm glad you've found this far corner of the internet. Here you'll find an overview of all the mods I've created and uploaded on CurseForge. With now almost a decade of experience in modding and even more with Minecraft, I felt it was time to put some more effort into public projects. It started off with the Just Mob Heads mod, and quickly got out of hand.
With so many awesome mods and massive amounts of content already available, I wanted to do things a little bit differently. Instead of adding more and more features to a singular mod, I decided to make most of them minimalistically themed, by changing or adding a single feature. This way you can add a little bit extra to whatever collection you're playing without needing to extensively read a guide. The result can be seen below. I'm proud to share them all with you for free, and hope to be able to share many more in the future.
You can filter the mods by clicking the category tag images below, or by adding a search query in the text input. This will change the mods shown immediately. Clicking on a mod shows all its information and some useful links.
If you're interested in supporting the development of my mods, please check out my Patreon page. Thank you and enjoy the collection!
Show version changelog ->
Requires the library mod Collective.
This mod is part of The Vanilla Experience.
Fire Spread Tweaks changes how fire behaves in the game.
In the vanilla game when you set the gamerule 'doFireTick' to false, it will prevent fire from spreading but those fires will also remain lit forever. I didn't want my buildings to burn down, but fire should also go out unless it's on top of netherrack, a magma block or soul sand. That's why this mod has been created.
The mod sets the gamerule 'doFireTick' on first world load to false, but also extends the feature by making the fires actually go out. There are multiple config values to give you control over how long the fire should burn. By default a fire burns randomized in between 10 and 20 seconds.
Configurable: ( how do I configure? )
timeFireBurnsInTicks (default = 300, min 0, max 72000): The time a fire will keep burning for in ticks. 20 ticks = 1 second.
enableRandomizedFireDuration (default = true): When enabled, uses the MinRandomExtraBurnTicks and MaxRandomExtraBurnTicks config values to randomize the time fire burns for.
minRandomExtraBurnTicks (default = -100, min -36000, max 0): If randomized fire duration is enabled, a random tick number will be chosen in between the minimum and maximum value. This will be added to timeFireBurnsInTicks. If the outcome is negative, it will be subtracted.
maxRandomExtraBurnTicks (default = 100, min 0, max 36000): See MinRandomExtraBurnTicks's description.
When fire is placed on top of netherrack, magma blocks or soul sand it will still remain lit forever:
Trees and other blocks can burn for some time, but blocks won't be destroyed:
Fires have a randomized burning time:
Amazing! You're about to download 0 mods! All that's left is to select your preferred Minecraft version. Keep in mind that not all mods are available for all versions. You'll be notified if a mod is incompatible.
Out of your selection of 0 mods, 0 are compatible with Minecraft 1.17.
When clicking the button below, you'll receive a compressed (.zip) file containing a 'manifest' of the mods you've chosen.
To download all the .jar mod archives, you'll need the open-sourced downloader CMPDL by Franckyi. On this page, download the file 'cmpdl-2.x.x.jar' (the latest release) and open it.
A screenshot of the CMPDL program by Franckyi.
Once opened, choose "From ZIP file", point it to the manifest zip file you download in a second. Below that, select a target folder where you want the mods downloaded to and click Start. That's it!
Thank you very much for giving these mods a try! If you come across an issue, I'd appreciate it if you could submit it here so I can fix them. Don't let me keep you any longer, click that button below.